Black Gospel Guitar Lessons

Black Gospel is a music genre unto its own having been distilled from music by Africans while still in Africa through the slave plantations of the Old South to the Christian songs we sing and play today called “Black Gospel”. From its beginning in Africa, this music has always been religious, not secular in nature. Africans did not sing about drinking and gambling and other tribes, their music was always concerned with some sort of ritual or worship.

In the early years of slavery when blacks could not own musical instruments, the “field holler” style of music was born with a leader singing a line which was then answered by the rest of the workers. A great example of that style of music is the old Ray Charles tune “Tell Me What’d I Say”.

Rhythm is key when playing Black Gospel Guitar. In a four beat song, the emphasis is generally on the two and four beats in gospel music and in Southern Gospel music. So, in addition to knowing where to put the fingers on the neck of the guitar to create a specific chord (usually done with the left hand), it is also critical to know how to either strum or finger pick with the right hand to create the Black Gospel sound.

Of course this can be done in a formal setting with a teacher and students all together in one room. However, a more efficient and effective way to learn Gospel Guitar is by DVD. Consider this, once a lesson with a teacher in a classroom is over, it’s over until the next lesson. With a DVD lesson, the instructions can be played over and over until they are ingrained into the mind and fingers.

Also, the matter of time is important too. With a DVD, class time is anytime. There’s no going across town at 7:00 p.m. Tuesday to meet an instructor. The instructor is always there on the DVD. In addition to the convenience of a praise guitar DVD lesson, consider the cost savings. There’s no falling behind and having to catch up with the rest of the class. There’s no embarrassment in front of fellow students.

Lessons can be repeated in the comfort of one’s home as often as necessary with no additional charges. The quickest, easiest, and most cost-effective way to learn to play gospel guitar is with Black Gospel Guitar DVD Lessons.

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WoW Profession Guide – What’s the Best Profession For a Warlock?

Almost any WoW profession guide can become pretty tedious in practice. Although a certain profession combination may work great for one player, that same combination can be completely useless for another. The problem with any WoW profession guide is that it ignores the circumstances of the individual reading it.

This Warlock profession guide is written with a different intent. There are many great profession combination’s that can work very well with a diverse class like the Warlock, and the goal of this guide is for you to take away the best possible profession for your Warlock’s playing style.

Warlocks are amazingly powerful damage dealers in World of Warcraft, but can be somewhat of a glass cannon at times since their armor is entirely cloth. Although since Wrath of the Lich King Warlock gear has become spirit based, both intellect and stamina are still very important. Many Warlocks choose to focus more on intellect than stamina due to the nice damage bonuses, but they lose health as a consequence. As a Warlock, it’s important to pick your profession carefully so that you can level efficiently without being afraid of dying–unless you have an extremely fat wallet, you’re going to need that extra gold later!

Enchanting and Tailoring

The most common profession for Warlocks is definitely the Enchanting/Tailoring combo. Warlocks can be an expensive class because of all the potions required during regular leveling, and making your own armor can definitely help reduce the overall cost of leveling a Warlock. Because only cloth armor is worn, Tailoring becomes the most obvious choice as a profession. A Warlock can create very nice pre-raid armor through Tailoring. However, the best aspect of becoming a tailor is that it allows players to create their own bags. Bags can be surprisingly expensive in the world of Azeroth, and it can really save some gold to be able to make your own. Even better, bags sell for huge profit in the Auction House. The best bag for a Warlock is the Abyssal Bag, which is a Soul bag that can hold up to 32 Soul Shards. Any player that levels a Warlock for long enough knows how frustrating carrying around Soul Shards can become. Enchanting can strongly supplement this choice because a few good enchants can significantly improve a Warlocks PVP and PVE experience. Although all good players and classes use enchants, it is almost essential for a Warlock to use enchants as it becomes much more important in DPS classes. Disenchanting can be quite profitable and can turn useless junk into Auction House treasure. A player can disenchant many common items into essences, shards, and dust that they can then use to fund their enchanting.

Herbalism and Alchemy

It’s no secret that Warlocks burn through mana and healing potions at an amazing speed regardless of build. Choosing the Herbalism and Alchemy professions puts Warlocks at an advantage in raids and instances as well as PVE. Elixers and flasks are great for improving raid and instance performance, and the Auction House profits aren’t bad, either. The Life Blood buff, acquired by becoming a Herbalist, can be a real life saver in a tough battle as it can heal for 2000hp over five seconds. Since many Warlock talents require sacrificing health for mana, this can be an extremely useful buff for any player.

Other

Another useful Warlock profession is Inscription, which you can use to create stat enhancing glyphs to either use or auction. Warlocks, depending on their build, may have a hard time questing and raiding due to low mana. The injectors for healing potions and mana potions can be extremely useful. Choosing the Engineering profession not only allows a Warlock to create injectors but also Goggles, which are favored by DPS caster classes. Although certainly not the most directly useful Profession to leveling, some Warlocks opt to become Miners simply for the Toughness buff. This buff can improve your Stamina by 50 which can help especially during AoE.

Warhammer Online Guide – A Look at the Witch Elf

The Witch Elf is one of the two stealth classes in Warhammer online: Age of Reckoning. It lacks the survivability that the Witch Hunter has but makes up for it with its insane DPS. A group of well co-ordinated witch elves can prove hazardous to any healers and casters. Just like the Witch Hunter the witch elf has no problems taking out tanks and other melee dps as long as it’s specced correctly, many would argue that the Witch Elf is imbalanced due to its numerous skills that allow them to take out its targets astonishingly fast, but a Witch Elf is truly a 1 hit wonder if she doesn’t receive any heals; she stealth’s; takes out the caster and has usually done her job before she is killed by the guarding melee dps.

The Witch Elf has three tree’s; Carnage, Suffering and Treachery. The majority of witch elves spec into carnage due to its high dps skills all in one tree such as; Pierce Armor and On Your Knee’s. These allows a Witch Elf to open combat after just coming out of stealth with a 2 second AoE knockdown and allows them to get the upper edge on their opponent, however On your Knee’s and its effects can be parried leaving the Witch Elf open and leaving their only defence on a 10 second cooldown.

Leveling a Witch Elf without a Warhammer online guide is not too hard, but can take quite a long time due to running around after the quests, Goblins Warhammer Online Guide helps you find the areas that give the most exp quicker allowing you to prepare yourself for T4 end-game pvp, money can also be tight since there is no definite way to save up without levelling from 1-40 again, goblins Warhammer online guide helps you do this as well.

All in all, the Witch Elf is one of the fastest killers in the game, but don’t choose this class if can’t withstand dying alot.

Warhammer Healer

Healers have always appealed to me. I like being able to run up behind some noob who is struggling and pop a heal and maybe a buff on him and run off. I have been healing since I hung out at the orc fort in UO and laid bandages on people who thought I was only getting close to them so I could pick their pockets. But RvR situations are when healers really shine! I absolutely love denying the other realm the chance at renown points.

There is a rumor going around that Warhammer Online healer classes are over powered. I don’t know that I would say that but Mythic has certainly moved healing past the ole target-heal-wait game. Whether you roll a dwarf healer or a dark elf healer, you can bet you will have something you could be doing in between heals.

My personal favorite so far is the melee healer. That would be the empire warrior priest and the dark elf disciple of Khaine. These priests gain their healing abilities from their weapon moves. They start with a base of 250 points and use those points to heal. When that number hits 0, the healer is out of heals! To gain those points back, they must swing their weapon or use a converter to transfer actions points (power) in to healing ability. What I have found in RvR is if you start healing, you are going to get attacked. So you heal, then defend yourself when you are attacked, keeping your healing ability available. Melee healers are also pretty hard to kill.

Another option for healing is the ranged healer. The high-elf archmage and the goblin shaman would fall in this category. These are the ones that will rock in keep defense since they can stand back and heal or dps from a distance. So if you like keeping a low profile this might be the healing class for you. You want to find a nice corner somewhere and heal and blast away, unseen until there is nothing left but bodies to count.

The last set of healers includes the dwarven rune priest and the chaos zealot. These healers buff and heal for their group. Early preparation is the key here. The thing I noticed about the zealot was that by level 6, I had a ward, heal over time, and a direct heal – all of which were instant cast so I could cast on the run. I also had a dot and direct damage that could be cast while I moved too. Perfect for a get away or a chase down – both of which happen a lot in RvR.

If Warhammer PvP sounds like your cup of tea, you should probably consider rolling one of the six healer choices. You will be harder to kill and fun to play. Read the descriptions at character creation and give it a go. You will probably have lots of fun in RvR and PvE. See ya in game!