Classes of Armor in Rift Planes of Telara

In Rift Planes of Telara, players can select between four different types of armor. The types of armor are very traditional as far as MMORPGs go: cloth, leather, chain, and plate. Cloth provides the least amount of armor whereas plate provides the most.

However, there is one very unique thing about Rift: there are only four total “callings” (i.e. classes) in the game. As a result, there is one type of armor for each class.

Mages, who are primarily damage-dealing casters, use cloth armor. Rogues, who can be damage-dealers, support, and even tanks (will talk about that below) use leather. Clerics, who can play every role in the game, use chain armor. Warriors are the only calling in the game that can wear plate.

While Warriors can use some chain pieces, and Rogues can equip some cloth pieces, it will never be beneficial to do so. As a result, it makes the gear distribution process very simplified. You never have to worry about other classes battling you for equipment.

As mentioned, Rogues and Clerics can both tank, but cannot wear plate armor. Rogues do not use shields either! This is due to the soul system. Riftstalkers (a Rogue soul) are given a variety of bonuses that allow them to tank. They get significant increases in armor and HP total. This allows them to keep up with Warriors to an extent.

You may be wondering how this plays out exactly and what role each tank has. The advantage of Rogue tank over a Warrior tank is that the Rogue is the master of mitigation. The Rogue gets a very high parry and dodge percentage. The Rogue also has amazing mobility and can blink all over the map.

In a raid or dungeon, this makes the Rogue great at tanking large numbers of weak adds that may enter the fight. It has superior mobility and good mitigation against mobs with weak to moderate attacks.

The Cleric on the other hand actually helps heal the group while tanking, which is a nice bonus as well, especially if the enemy deals area of effect damage. Cleric tanks get a massive bonus to endurance and armor as well.

So, while there are only 4 types of armor in Rift, do not let that fool you. Each class has abilities and talents which can boost its strength, hp, and armor totals to similar levels of the Warrior. The only class that cannot do this is the Mage.

The Melee Classes – Their Strengths and Weaknesses and the Best PvP Builds For WoW PvP

The most important things in WoW PvP is to know your class. And your ability with that class and spec. Another great thing to learn is your opponent’s class and the spec he/she is. This is more difficult for some classes. Explicitly the caster classes, There are two ways to know your opponent’s spec one is to watch which spells they cast. The other is to assume that all mages will be a form of frost spec and all warlocks will be destruction.

First I’ll start with the warrior. The warrior is a melee class that wears heavy armor AKA plate. Their strength’s are plate, and their stances are battle stance, berserker stance, and defensive stance and their ability to charge intercept or intervene. Note: (no one uses intervene in pvp it might prove to be an interesting turn that your opponent might not know how to deal with). Your weaknesses are any class that is a caster. Your best spec for pvp is arms or tank. As arms you will spec something like (51/20/0) or (57/14/0). As a tank you will spec (12/8/51) I am working on a new spec for pvp tank I’ll get that to you all as soon as possible. Warriors are not as good as we once were. If you are a warrior you are a pressure class now. Our survivability is extremely low compared to all the other melee classes.

The paladin. Paladin’s dps is the powerhouse in pvp but not the arenas. Why is that you ask? I’ll tell you. All of your attacks heal you. You say isn’t that a good thing in the arena. Yes but you are vary susceptible to mage’s, warlock’s, and hunter’s attacks in arenas where you have a limit of 2v2 3v3 5v5 people and one of those three classes are in nearly every arena team. And in 5v5 if those three are on the same team along with a paladin healer and a DK, rogue, warrior, or feral druid. They will win unless you are in a counter for that make up. For arena you go holy. Your ret build is (0/20/51). These builds are outdated but they are still good and will get you in the ballpark for a holy paladin (53/18/0) (37/0/34) (49/0/22). Your strengths are that you are an overpowered class when it comes to pvp. All paladins ware heavy armor.

The rogue is one of the most common classes in pvp and arena. And the reason is you stun lock any and everything. That is your only purpose to stun lock however there are a few specs and people that don’t just stun lock. They use a different tactic hot and run or a tag team. You have so many specs. It is impossible to get them all. So here are a few (41/5/25) (17/0/54) (5/54/12) and there are more. My spec is (15/12/44) it is a hit and run spec. Tag team requires 2 rogues that know their class spec and how their partner plays. With two hit and run spec’d rogues with about the same name works well because they won’t know there are two of you and it is historical to watch and participate in. Your weaknesses are not being able to stealth and not getting a surprise attack, and if they know you are there they will call for help in the battlegrounds. And the opposite of those are your strengths being able to stealth and do a surprise attack.

The death knight is a great asset to any pvp or arena group. You are excellent against caster and melee classes. Currently you are the only one that can stand toe to toe with a ret paladin. Your strengths are your arsenal of melee, spell, and diseased attacks and your summoned undead servants. Your weaknesses are few if any. You are a well-rounded class against other melee classes. However, against a caster you are slightly over powered. Your spec is going to be frost or unholy. There are several forms of these specs (20/0/51) (20/51/0) (0/20/51) my build is (19/52/0) I have been running it for 7 months now with a re-spec for duel wielding when they made it better. Wares heavy armor.

Shaman drop Enhancement. You don’t have the survivability needed to be a melee class. Go Elemental or Restoration.

Druids are a great and well-rounded class. Switching between your forms is the where you get your survivability. You are also the most versatile class in the game. You are able to be a healer dps tank and caster dps. I’ll be hitting the feral combat here though. Your specs are (0/55/16) (0/60/11). You do about the same as a rogue. And it works great. You do not have a hit and run spec. Hit and kill is how you roll. Your weaknesses are anyone with a cc. That cant be broken by switching between your forms.

A descent place to get PvP builds is arenajunkies.com when and if they ever update their site. I use my own builds to fit the way I play and what I like to do in PvP combat. It is best if you can do this in my opinion.

WoW Rogue Leveling Guide – How To Power Level A Rogue

This rogue leveling guide will focus on things you can do to level your toon as fast as possible in WoW.

This class is a pure DPS class that only wears leather making agility a primary need to increase dodge as well as critical attacks that will help survivability and make killing faster for increased leveling speed.

The stunning attacks of rogues also help to decrease damage and ensure you can continue fighting as well as minimize down time. First Aid is something anyone playing this class should take up as well.

The rogue class has three talent trees that are all nice depending on the style of play one chooses to play.

The Combat tree is the best starting point for any rogue making sure to take Dual Wield Specialization and Precision to be able to attack effectively with both hands. Deflection will increase Parry against the many melee opponents you will face while questing.

Endurance is important as it reduces the cool downs of Evasion and Sprint which are awesome solo leveling talents. Finally Blade Fury will increase your damage which is a must particularly at low levels when trying to power level solo.

You will also want to make sure to take all 5 points in Malice of the Assassination tree.

Ruthlessness, Puncturing Wounds and Vigor are all awesome talents for leveling a rogue as quickly as possible.

Lethality will improve your critical strike abilities and damage followed by Vile Poisons as well as Improved Poisons for obvious reasons.

Fleet Footed will improve movement speed which is a must have for those wanting to level as quickly as possible.

These are just a few of the best talent points for this class and any great in game leveling addon will have them all built into their auto talent point features.

Maple Story Bowman Guide – Bowman Training Guide

A Bowman is the ranged class in MapleStory. They use bows and crossbows to deliver high amounts of damage to their enemies.

The Bowman’s main stat is Dexterity which provides him with very high accuracy. This will allow them to be the only class to hunt monsters that are a much higher level than themselves.

The Bowman character class gets a very unique skill which allows them to knock their enemies back which will allow the Bowman to stay at range and unleash his fury on them.

Bowman is a low populated class, meaning there are not many of them on most servers compared to other MapleStory character classes.

The downfall to a Bowman is that they take a while to train and level until you reach the 3rd Job Advancement.

As a Bowman, your damage will be very inconsistent while leveling until you get some of the higher end class skills.

While a Bowman is one of the most unique classes to play, their full potential will not be shown until they reach the higher levels in MapleStory.

This is how you can advance as a Bowman character class:

Beginner > Archer > Hunter (with more job advancements)

Beginner > Archer > Crossbow Man (with more job advancements)

If you are tired of playing with the other Maple Story characters such as Thief, you may want to have a change of character class and try your hand at being a Bowman!

Our MapleStory Bowman training guide has all the details for training your Bowman character.

Casino Gambling and The Tao

It may seem strange to equate casino gambling with Taoist philosophy, but it may be because gambling is so much a part of and widely accepted in Chinese culture.

The very first recorded history of playing cards date back to 9th century China which makes sense being that they were the inventors of writing paper. The first book written with reference to playing cards dates to the Tang Dynasty (618-907) called Yezi Gexi. By the 11th century playing cards could be found throughout Asia featuring many of the 108 heroes of Lan Shun found in the Chinese classic the “Water Margin.”

In the 16th century playing cards had made their way to France and it is there that they began using the suits of picture cards that we are familiar with today based on figures of French nobility.

Taoist philosophy is said to be nearly 6,000 years old and came to prominence with the teachings of The Yellow Emperor, Huang Ti, the first emperor of China. With many of their scientific discoveries such as mathematics and astronomy, there was also a deep connection to astrology, symbology (a science of symbols and their effects), numerology and many forms of mysticism.

In the 7th Pillar of Taoism, “The Tao of Mastery,” The symbol for water is K’AN and states, “to be successful and fortunate, risk must be taken.” Luck to the ancient Taoists was a form of control and timing.

Clearly in all gambling, timing is an important factor. Regardless of the type of gambling, all of it’s forms tend to run in cycles, both winning and losing ones. It is the skill which one navigates through these cycles that the player conveys their level of control over the outcome.

The first serious studies of gambling in the 20th century were done by economists who expressed their confusion that gambling is a losing proposition and in effect, irrational behavior. In 1945 William Vickery, a noted economist, concluded that gambling should be measured not in expected gains but by the money a gambler doesn’t have that appears to be more valuable to them than what he does have.

The typical view is that gambling is self-destructive, undermines the work ethic and removes money that could be put to better uses in the economy. The notion that most people tend to gamble beyond their means remains unproven and was disputed in research conducted in 1966 in the “Economics of Gambling” published in London, England. In this study it was found to be an affective outlet for frustration, a relief from loneliness and a leveler of inequality among the economic classes.

Many psychologists view gambling as a normal form of recreation and destructive only to the addicted. They stated that the solution lies in treating the gambler, not in the condemnation of gambling as a whole.

The casino patron is courted with opulent surroundings, swimming pools, shops, shows, night life and “comped” amenities. The attraction is undeniable as an escape from tedious and purposeless occupations. Being confronted with the myth of success, when faced with insurmountable economic and social obstacles, makes the whole casino experience much easier to understand.

My own opinion is that people who gamble solely for the thrills and excitement, with no care of the economic results, would do better to find a more fulfilling and less expensive hobby. Gambling is an isolated activity. It will not take the place of a meaningful relationship nor will it counteract feelings of alienation or loneliness. These are not reasons to gamble.

Using any type of gambling to fill a void in ones personal life, something which it cannot do, is the type of gambling that can lead to devastating consequences.

If you’ve ever been in a casino, there is one thing you’ve probably noticed more than anything else… that one thing is seeing people lose money. This happens because the amateur gambler enters into this competition without a basic knowledge of the odds of the games, a playing strategy or even a thought to proper money management. It’s a careless way to handle ones money and does little to change the inevitable outcome.

Casinos love this type of gambler and spend a fortune attracting their business. With the odds squarely in their favor, the casino operators know that even though there are highly effective methods of playing that can shift those odds to the player, very few of them will invest the time or effort to use them.

Common sense tells us that if everyone that gambles in casinos lost, they would cease to exist. In order to attract losers you must have winners and it is just as easy to win at many casino games as it is to lose.

I do not write for the weekend gamblers who are looking desperately to have a good time at any cost. Winning is not even in their vocabulary. They consider the possibility of winning to be remote as if being left completely to chance.

It is the individual who is determined to win at any cost that I feel are most like myself. It is to these individuals that I offer the following. There does exist many ways to achieve your goal. Resolve that you will learn everything you have to in order to win consistently when risking your hard earned money gambling in casinos. To me, nothing else makes sense.

In the words of the ancient Taoist, Lao Tse

“Fortune favors the prepared.”