Rohan Online Half Elf Ranger Class Build (PvP-PvE)

Half Elf Ranger Class Build (PvP/PvE)

The half elf ranger build in my opinion is the king of solo. This build is designed to bombard enemies from an insane attack range. The Ranger has a decent critical rate and some great rooting spells.

Stat Build: Your leveling points should be distributed as 1VIT – 3 DEX or This ranger build has no psyche so you are gonna rely on pots for your mana so you must be careful not to deplete it too soon.. You will have some decent HP with 130 points of VIT just in case someone might be lucky enough to get close to you.

This build has a large distribution of DEX to boost your ranged attack quite a bit. You will have great damage and a long range to do it in.

PvE: The easiest class to solo with by far and one of the fasted classes to level also. Most mobs won’t even get close enough to you to do any damage since you have long attack range and have the ability to slow your target mobility speed. Only ranged mobs will have that chance to get a few shots off before they hit the ground bleeding. You only really need to cast one skill per mob before they die since you will be doing some nasty normal ranged attack damage. You will also have an easy time when in a high level mob grind party. You don’t really have to move around much just let tankers tank and do a little pulling here and there.

PvP: The ranger class i one of the few classes that do well against ranged and melee based classes in PvP. You take down magic type classes pretty easily and melee classes can be stunned and slowed down to a crawl before they can get to you. You can do some powerful critical damage at a long range using Critical Shot. The ranger has some great PvP skill at their disposal including Luxury Shot and Premium Shot leaving enemies with missed parts of their HP bar lol. A nice spell to initiate your PvP sequence is Speed Wind which boosts your attack speed to an insane rate that lasts 10 seconds. When a melee class finally does get to you, hit them with Brandish Kick which has a 70% chance to stun target for 9 seconds. You can kite away from enemies easily since you have increased mobility skills.

Conclusion: This ranger build is balanced and you will have extended use of your skills and will be able to solo and pvp well. You don’t have a whole lot of mana so be careful. Remember that range is your advantage, don’t let melee get to close or they will rip you up 🙂

Stat Point Build at Level 99

The recommended spell upgrades:

(Half Elf Archer Tree)

1. Darkness-Level 5: Increase dark dmg 100%, res50% 8% chance decrease target’s 30% atk spd for 7 sec.

2. Psychic Pierce-Level 1: 160% of normal dmg.

3. Long Shot-Level 5: Increase 50% of attacking range for 9 min.

4. Enchanted Arrow-Level 5: Increase arrow damage by 30 for 30 min.

5. Fainting Pierce-Level 5: 35% chance decrease target movement speed by 50% for 10 sec, last 18 min.

6. Bleeding Shot-Level 1: Effect ‘bleed’ dealt 70% of normal dmg every 3 seconds, occur 5 times.

7. Nimble-Level 5: Increase dex by 30%, lasts 30 min.

8. Brandish Kick-Level 5: 70% chance stun the target that last 9 second.

9. Feeble Arrow-Level 1: Decrease target 3% of str last 30 seconds.

10. Fatal-Level 5: Critical dmg increases by dex * 3.0, last 15 min.

11. Sprint-Level 4: Increase movement speed by 80% in 27 seconds.

12. Evade-Level 1: Increase evasion rate by 10% last 18 min.

13. Piercing Root-Level 4: Normal attacks 130%, 50% chance hold the target in place for 5 second.

14. Double Strike-Level 1: Increase 20% of normal dmg, attack target twice.

The recommended spell upgrades:

(Half Elf RangerTree)

1. Crossbow Mastery-Level 5: Increase X-bow’s atk by 25%, last 30 min.

2. Open Eyes-Level 1: Instantly removes root status.

3. Trick-Level 1: Wouldn’t get attack by npc guard during gvg and during red-name period, last 5 min.

4. Detect-Level 1: Detect hidden target within the range of 10m, last 30 sec.

5. Dissapear-Level 1: 50% chance become hidden, last 30min. moving, atking or using item will expose.

6. Siege Shot-Level 5: Unable to move for 10 sec, mean while atk + 90%.

7. Murder Shot-Level 5: Increase atk dmg by murder count * 90.

8. Speed Wind-Level 5: Increase atk spd by 160%, last 10 sec.

9. Kael’s Arrow-Level 2: Create 100 bolts with dmg of 120.

10. Alacrity Blow-Level 5: Increase dex by 15%, last 30 min.

11. Strip Shot-evel 5: Ignore defense, increase dmg by 70%

12. Rank Shot-Level 1: Total damage = weapon’s rank * 50.

13. Critical Shot-Level 5: When hit the target, 90% chance occur critical hit.

14. Premium Shot-Level 1: Increases weapon’s atk by 200%.

15. Magic Guard-Level 1: Do not affect by magics for 10 seconds.

16. Luxury Shot-Level 1: Increases weapon’s atk by 200%.

17. Winged Foot-Level 5: 18 mp per sec, party member increase movement spd by 100%.

Rohan Online Dekan Class Build (Tank PvP)

Dragon Sage Class Build (tank/pvp)

This is a great Tank/PVP build that i am using and having a lot of fun with. The main focus is using Health Drain, and Breath for your main too damage spells. Its is very important to max out Mana to health spell and Health to mana spell. These 2 spells will make you pretty much invincible with nearly no need for potting.

This build will not allow you to deal a whole lot of damage with your weapon as this build has the minimum strength but you will get a large chunk of damage dealing with Health Drain and Breathe as they are intelligence based.

For your pvp you are gonna need to rely on your ability to maximize your Rapid Lock spell and be able to use you’re Mana to Health and Health to Mana spell efficiently. So if you are not good with micro managing during battle this may not be the right build for you. Alos because of limited strength you are going to become a lucky expert at weapon/armor requirement decreasing.

This build has so many options that you can choose from for pve and pvp and has some nice DoT’s. They problem for a typical Dekan Sage build is to not supply the mana pool needed to sustain these spells. Luckily i have done a lot of calculating and have come with the proper amount of wisdom/physche needed to fully restore your health bar with Mana to Heald spell. And just enough vitality to fully recover mana bar fully from health. This build has a ton of int for the two main damage dealing spells you are going to be using: Health Drain, and Breathe.

Mana guard is where this build is going to shine and make you pretty much invincible for 60 seconds which is more than enough time to dispatch most classes in pvp.

Stat Point Build at Level 99

The recommended spell upgrades:

(Dragon Fighter Tree)

1. Level 5: 100% Blazing Elemental Attack, +50% Elemental Defense, 8% chance to convert 9% of damage to HP.

2. Level 1: Targeted monster attacks you, taunt duration increases as you level up.

3. Level 5: 30% melee attack for 30 minutes.

4. Level 1: -25% weapon damage, -10% physical defense, +60% attack speed.

5. Level 5: Uses 10% of HP then converts 275% of it into MP.

6. Level 5: Uses 20% of HP then converts 135% of it into damage on target.

7. Level 5: Uses 10% of MP then converts 750% of it into HP.

8. Level 5: Damages target for 700% of Magic Attack value.

9. Level 5: -100% damage from targets while stunned, lasts 30 seconds.

10. Level 5: -100% damage from targets while stunned, lasts 30 seconds.

(Dragon Sage Tree)

1. Level 5: +15% Zhen damage, lasts 30 minutes.

2. Level 1: Detects invisible players or monsters within 15 meters for 30 seconds.

3 Level 5: Decrease damage from critical hits by 500 points, lasts for 5 minutes.

4. Level 1: Cancels root.

5. Level 5: Decreases damage by 1200% of your INT value, lasts for 60 seconds.

6. Level 5: Transform into a Dragon, +25% attack, +20% HP, lasts for 8 minutes.

7. Level 5: 180% of INT+DEX values added to critical damage upon successful critical hit, lasts 30 minutes.

8. Level 5: 5% of damage dealt is absorbed to your HP.

9. Level 1: +50% attack speed, lasts 15 seconds.

10. Level 1: +50% attack speed, lasts 15 seconds.

11. Level 1: Disables targets defense and adds 50% damage.

12. Level 5: +25% chance to increase attack range and -40% damage reduction to targets within 10 meters.

13. Level 5: Doubles M.Kill count for each monster, lasts 5 minutes.

14. Level 5: Increase defense by 300.

15. Level 2: +15% to movement speed.

Credits go to

Aion Scout Guide – Aion Guide to Scout Class Leveling

Are you having a scout class in Aion? And are you in a need to get that character leveled up on the fastest way? To start leveling your character in Aion you should know only 2 things:

o What area’s to go.

o What quests to take and not to take.

Level Your Scout Class Character By Knowing Exactly To What Area’s To Go

The first thing that’s very important when you want to level your character is to know where to go. You see, many area’s are build in a way so you have to spend a lot of time to finish the area.

You should go to area’s that are having:

o Lots of quests.

o A decent amount of creatures.

o A small travelling time from south to north.

If you are in an area that’s having this then you should definitely go for it. If an area hasn’t got many quests, too many creatures or a too long travelling time then you should avoid it.

Level Your Scout By Knowing Exactly What Quests To Accept And To Decline

If you are in a great area to level in you should now focus on the quests. You need to decline junk quests which will only waste your time.

When you are about to accept a quests you should ask yourself 2 questions.

o Is the reward bad?

o Will it take lots of time to complete the quest?

If your answer to these 2 questions is yes, then these quests are good to level with.

But, how to know exactly what area’s and quests are good to level with without spending endless hour on doing research?

Level Your Scout Character By A Leveling Guide

When you simply don’t want to do research on where to go and what quests to accept then it’s highly recommended to use the scout leveling guide. A guide like this will tell you by a step by step leveling path where to go, who to talk to, what quests to accept, what to kill and what items to get.

Tera Class Guide – Get Info About Each Of The 8 Classes And Which You Should Play!

In this guide we are going to give you an overview of each class in Tera and tell you how they will play so you can pick a class that will suit you. We will also give you a difficulty rating for each of the classes as some are easier to get to grips with than others.

If you play a lot of MMO’s then you will be fine picking any class but if you are new to the game then there is definitely a learning curve here!

The first class we will look at is the Archer:

Tera Archer Class:

The Archer makes for an excellent choice if you are new to the game as it is a ranged DPS class with strong attacks. Basically DPS means “Damage per second” and this class will deliver huge bursts of damage on your foes and aim to destroy them before they even get close to you.

If you are playing Solo and concentrating on leveling this is an awesome class and you will use traps to slow down or stop your pray while you rain down the damage.

In a group the Archer works well to attack multiple targets with high damage and works well as a DPS to assist your party.

We give this class a difficulty rating of 2/5.

Next up we have the Berserker:

Tera Berserker Class:

The Berserker class is another DPS class but unlike the Archer you will have Heavy Armor and get up close and personal with your enemy. They use massive charge up attacks and are very good at blocking.

If you want an all-out attack class then you should think about using the Berserker but bear in mind you will lose mana points when you are not attacking.

This is also another very good class for Solo play as you will be able to attack constantly and your damage will go up.

In a party you will use the Berserker as a Tank and if you want to take on the BAM’s first and be right in the front line this is the class for you!

Difficulty for the Berserker is 3/5.

Tera Lancer Class:

This class is a Tank and can take a lot of damage they are also a little bit more difficult to use so if you are new I would go for another class.

If you fancy a challenge though and have played MMORG’s before when used properly the Lancer is an awesome class.

Solo this class is a bit tricky to use as your main skills are generating massive threat to get the enemy to attack you.

As a party this is the ULTIMATE class as you can get the attention of the bigger mobs and then you will work as a defensive tank and you can take a massive amount of damage before falling.

Difficulty for the Lancer is 3/5.

Tera Mystic Guide

The Mystics are a very strange class! This is probably the hardest class to use in the game for new people as a lot of your skills are healing. You do get an awesome teleport skill but if you are looking for a class for leveling I would look elsewhere.

As a party member the Mystic is good fun because you will be able to get around the entire battleground with ease, you have your teleport ability and you will also be able to help your party with some awesome healing abilities.

Your other skills involve numerous buffs that you can use on your party so if you are playing socially then the Mystic might be for you.

Difficulty for the Mystic is 5/5.

Tera Preist Guide

For those of you that want every spell in the book literally the Priest is for you! This class has the most spells out of any class in the game and are average difficulty to use.

They work well as a healer but you can also do well soloing with a priest.

They work well in solo play because of the power of their attacks but are primarily a party class and you get the awesome revive skill with this class.

Mainly used as a healing class in parties.

Difficulty for the Priest is 3/5.

Tera Slayer Guide

This class is a bit like the Berserker but with light armor and they are more accurate with their shots. A good beginner class for people that want an alternative to the Warrior. You will find this class makes for a good Burst DPS class while leveling solo.

While playing as a party your main aim with this class will be to get in and out quickly and deal massive damage.

So it is a fast class and we rate this class for beginners.

Slayer is rated at 2/5 for difficulty of use.

Tera Sorcerer Guide

If you are looking for one of the most damaging ranged DPS classes in the game you have found it with the Sorcerer. This class is excellent if you want to speed level in the game and I would say even better than the Archer for ranged attacks.

The awesome thing about the Sorcerer is that it does work well in a party as long as you stay well back and deal as much damage as you can.

We think this class is perfect for beginners or anyone that wants to level fast.

Sorcerer Difficulty is 1/5

Tera Warrior Guide

Lastly we have the Warrior and we actually think this is a decent class. It holds aggro even when they are not attacking and has very fast attacks.

If you use this class correctly it works well as a sustained DPS or an Evasive Tank as it will deal a lot of damage.

However if you are new to the game stay away from the Warrior as it is the most difficult class to use and if you can link together the combos you will be deadly but it takes practice.

In a party situation the job of the Warrior is to protect the ranged classes and pile on the damage with quick attacks.

Warrior Difficulty is 5/5.

The Conqueror Class In Age Of Conan

The heart and soul of any party in Age of Conan is The Conqueror. In a party they fill two roles, one as an awesome fighter dealing out damage, and two as a inspiration to the group with their magic and presence.

Conquerors tend to be more offensive minded as a fighting class. Preferring to use two handed weapons or dual wielding. They can wear any type of armor but do not use shields. Unlike Barbarians which try to deal huge amounts of damage quickly, Conquerors are a bit more conservative and have abilities that benefit the entire party.

Conquerors wielding two-handed weapons make for tremendous fighters in their own right, and there’s always the matter of that huge sword they’re carrying, but they also gain a number of combos making them even harder to defeat. Dancing Steel, Furious Strikes, Concussive Attacks, and Heroic Call to name a few.

Those who opt for two weapons rather than one are no less vicious. Dual-wielding conquerors have twice the weaponry, but they also have several unique combos of their own. Rallying Strike and Rhythm or War are a just a couple of the many combos they gain.

Conquerors aren’t just deadly fighters. The Conquerors have beneficial auras that surround them and all friends within range. Some auras are offensive in natures adding to the damage dealt by the party. Some are more of buffing auras granting various benefits to the party. Conquerors can have a single combative aura and a single augmentative aura running simultaneously.