The Melee Classes – Their Strengths and Weaknesses and the Best PvP Builds For WoW PvP

The most important things in WoW PvP is to know your class. And your ability with that class and spec. Another great thing to learn is your opponent’s class and the spec he/she is. This is more difficult for some classes. Explicitly the caster classes, There are two ways to know your opponent’s spec one is to watch which spells they cast. The other is to assume that all mages will be a form of frost spec and all warlocks will be destruction.

First I’ll start with the warrior. The warrior is a melee class that wears heavy armor AKA plate. Their strength’s are plate, and their stances are battle stance, berserker stance, and defensive stance and their ability to charge intercept or intervene. Note: (no one uses intervene in pvp it might prove to be an interesting turn that your opponent might not know how to deal with). Your weaknesses are any class that is a caster. Your best spec for pvp is arms or tank. As arms you will spec something like (51/20/0) or (57/14/0). As a tank you will spec (12/8/51) I am working on a new spec for pvp tank I’ll get that to you all as soon as possible. Warriors are not as good as we once were. If you are a warrior you are a pressure class now. Our survivability is extremely low compared to all the other melee classes.

The paladin. Paladin’s dps is the powerhouse in pvp but not the arenas. Why is that you ask? I’ll tell you. All of your attacks heal you. You say isn’t that a good thing in the arena. Yes but you are vary susceptible to mage’s, warlock’s, and hunter’s attacks in arenas where you have a limit of 2v2 3v3 5v5 people and one of those three classes are in nearly every arena team. And in 5v5 if those three are on the same team along with a paladin healer and a DK, rogue, warrior, or feral druid. They will win unless you are in a counter for that make up. For arena you go holy. Your ret build is (0/20/51). These builds are outdated but they are still good and will get you in the ballpark for a holy paladin (53/18/0) (37/0/34) (49/0/22). Your strengths are that you are an overpowered class when it comes to pvp. All paladins ware heavy armor.

The rogue is one of the most common classes in pvp and arena. And the reason is you stun lock any and everything. That is your only purpose to stun lock however there are a few specs and people that don’t just stun lock. They use a different tactic hot and run or a tag team. You have so many specs. It is impossible to get them all. So here are a few (41/5/25) (17/0/54) (5/54/12) and there are more. My spec is (15/12/44) it is a hit and run spec. Tag team requires 2 rogues that know their class spec and how their partner plays. With two hit and run spec’d rogues with about the same name works well because they won’t know there are two of you and it is historical to watch and participate in. Your weaknesses are not being able to stealth and not getting a surprise attack, and if they know you are there they will call for help in the battlegrounds. And the opposite of those are your strengths being able to stealth and do a surprise attack.

The death knight is a great asset to any pvp or arena group. You are excellent against caster and melee classes. Currently you are the only one that can stand toe to toe with a ret paladin. Your strengths are your arsenal of melee, spell, and diseased attacks and your summoned undead servants. Your weaknesses are few if any. You are a well-rounded class against other melee classes. However, against a caster you are slightly over powered. Your spec is going to be frost or unholy. There are several forms of these specs (20/0/51) (20/51/0) (0/20/51) my build is (19/52/0) I have been running it for 7 months now with a re-spec for duel wielding when they made it better. Wares heavy armor.

Shaman drop Enhancement. You don’t have the survivability needed to be a melee class. Go Elemental or Restoration.

Druids are a great and well-rounded class. Switching between your forms is the where you get your survivability. You are also the most versatile class in the game. You are able to be a healer dps tank and caster dps. I’ll be hitting the feral combat here though. Your specs are (0/55/16) (0/60/11). You do about the same as a rogue. And it works great. You do not have a hit and run spec. Hit and kill is how you roll. Your weaknesses are anyone with a cc. That cant be broken by switching between your forms.

A descent place to get PvP builds is arenajunkies.com when and if they ever update their site. I use my own builds to fit the way I play and what I like to do in PvP combat. It is best if you can do this in my opinion.

Tera Class Guide – Get Info About Each Of The 8 Classes And Which You Should Play!

In this guide we are going to give you an overview of each class in Tera and tell you how they will play so you can pick a class that will suit you. We will also give you a difficulty rating for each of the classes as some are easier to get to grips with than others.

If you play a lot of MMO’s then you will be fine picking any class but if you are new to the game then there is definitely a learning curve here!

The first class we will look at is the Archer:

Tera Archer Class:

The Archer makes for an excellent choice if you are new to the game as it is a ranged DPS class with strong attacks. Basically DPS means “Damage per second” and this class will deliver huge bursts of damage on your foes and aim to destroy them before they even get close to you.

If you are playing Solo and concentrating on leveling this is an awesome class and you will use traps to slow down or stop your pray while you rain down the damage.

In a group the Archer works well to attack multiple targets with high damage and works well as a DPS to assist your party.

We give this class a difficulty rating of 2/5.

Next up we have the Berserker:

Tera Berserker Class:

The Berserker class is another DPS class but unlike the Archer you will have Heavy Armor and get up close and personal with your enemy. They use massive charge up attacks and are very good at blocking.

If you want an all-out attack class then you should think about using the Berserker but bear in mind you will lose mana points when you are not attacking.

This is also another very good class for Solo play as you will be able to attack constantly and your damage will go up.

In a party you will use the Berserker as a Tank and if you want to take on the BAM’s first and be right in the front line this is the class for you!

Difficulty for the Berserker is 3/5.

Tera Lancer Class:

This class is a Tank and can take a lot of damage they are also a little bit more difficult to use so if you are new I would go for another class.

If you fancy a challenge though and have played MMORG’s before when used properly the Lancer is an awesome class.

Solo this class is a bit tricky to use as your main skills are generating massive threat to get the enemy to attack you.

As a party this is the ULTIMATE class as you can get the attention of the bigger mobs and then you will work as a defensive tank and you can take a massive amount of damage before falling.

Difficulty for the Lancer is 3/5.

Tera Mystic Guide

The Mystics are a very strange class! This is probably the hardest class to use in the game for new people as a lot of your skills are healing. You do get an awesome teleport skill but if you are looking for a class for leveling I would look elsewhere.

As a party member the Mystic is good fun because you will be able to get around the entire battleground with ease, you have your teleport ability and you will also be able to help your party with some awesome healing abilities.

Your other skills involve numerous buffs that you can use on your party so if you are playing socially then the Mystic might be for you.

Difficulty for the Mystic is 5/5.

Tera Preist Guide

For those of you that want every spell in the book literally the Priest is for you! This class has the most spells out of any class in the game and are average difficulty to use.

They work well as a healer but you can also do well soloing with a priest.

They work well in solo play because of the power of their attacks but are primarily a party class and you get the awesome revive skill with this class.

Mainly used as a healing class in parties.

Difficulty for the Priest is 3/5.

Tera Slayer Guide

This class is a bit like the Berserker but with light armor and they are more accurate with their shots. A good beginner class for people that want an alternative to the Warrior. You will find this class makes for a good Burst DPS class while leveling solo.

While playing as a party your main aim with this class will be to get in and out quickly and deal massive damage.

So it is a fast class and we rate this class for beginners.

Slayer is rated at 2/5 for difficulty of use.

Tera Sorcerer Guide

If you are looking for one of the most damaging ranged DPS classes in the game you have found it with the Sorcerer. This class is excellent if you want to speed level in the game and I would say even better than the Archer for ranged attacks.

The awesome thing about the Sorcerer is that it does work well in a party as long as you stay well back and deal as much damage as you can.

We think this class is perfect for beginners or anyone that wants to level fast.

Sorcerer Difficulty is 1/5

Tera Warrior Guide

Lastly we have the Warrior and we actually think this is a decent class. It holds aggro even when they are not attacking and has very fast attacks.

If you use this class correctly it works well as a sustained DPS or an Evasive Tank as it will deal a lot of damage.

However if you are new to the game stay away from the Warrior as it is the most difficult class to use and if you can link together the combos you will be deadly but it takes practice.

In a party situation the job of the Warrior is to protect the ranged classes and pile on the damage with quick attacks.

Warrior Difficulty is 5/5.