The first thing you’re going to need to do when you start playing Age of Conan is to determine which race your character is going to be. The Age of Conan races determine which character classes you can pick and so you’ll want to think about your character’s race carefully instead of just picking one based on looks.
Currently, Age of Conan only has three different races to choose from, so it won’t get too confusing. Each race is more or less based upon a historical ethnic group. For example, the Aquilonians are probably most like the Romans at the height of the Roman empire and they are known for their culture, prosperity and great cities.
The Cimmerians, on the other hand, are based upon the Celts with probably a dash of Nordic influence and they are essentially a barbarian race from the mountains and highlands. Conan himself is a Cimmerian. And then the Stygians are desert people and snake worshipers and they are somewhat based upon ancient Egyptians and Babylonians.
There are some other races in the game as well, but they are currently only NPCs, though they may eventually become playable in future Age of Conan expansions.
- Priest of Mitra
- Dark Templar
- Bear Shaman
- Dark Templar
- Tempest ofSet
- Herald of Xotli
Each of the classes fall under a particular archetype, Rogue, Priest, Soldier or Mage and its fairly obvious from the class titles which fall under which archetypes. While each race has a choice of several class optons to pick from, since they also have some natural advantages in certain classes, you may want to let that guide your selection.
The Cimmerians are particularly good at the martial arts, such as swordplay; the Stygians are naturally drawn towards the dark and magical arts (and are the only character class that can be Mages); and the Aquilonian fall somewhere in the middle of the other two races, making it an ideal race if you prefer to play characters with a balanced skill-set.
The heart and soul of any party in Age of Conan is The Conqueror. In a party they fill two roles, one as an awesome fighter dealing out damage, and two as a inspiration to the group with their magic and presence.
Conquerors tend to be more offensive minded as a fighting class. Preferring to use two handed weapons or dual wielding. They can wear any type of armor but do not use shields. Unlike Barbarians which try to deal huge amounts of damage quickly, Conquerors are a bit more conservative and have abilities that benefit the entire party.
Conquerors wielding two-handed weapons make for tremendous fighters in their own right, and there’s always the matter of that huge sword they’re carrying, but they also gain a number of combos making them even harder to defeat. Dancing Steel, Furious Strikes, Concussive Attacks, and Heroic Call to name a few.
Those who opt for two weapons rather than one are no less vicious. Dual-wielding conquerors have twice the weaponry, but they also have several unique combos of their own. Rallying Strike and Rhythm or War are a just a couple of the many combos they gain.
Conquerors aren’t just deadly fighters. The Conquerors have beneficial auras that surround them and all friends within range. Some auras are offensive in natures adding to the damage dealt by the party. Some are more of buffing auras granting various benefits to the party. Conquerors can have a single combative aura and a single augmentative aura running simultaneously.
The Conqueror is one of the classes that are capable of wearing any type of armor, which means that they are not only limited to the lesser armors like silk or cloth. The trade off here is that the conqueror class cannot wield shields, primarily because many of their weapons are two-handed weapons, but also because the conqueror is an offensive minded and is more apt to carry only weapons rather than defensive equipment like a shield. Barbarian class characters try to deal out large amounts of damage in as quick an amount of time as possible, but Conquerors on the other hand tend to be a little bit more conservative in combat, using abilities that benefit not only themselves but the rest of the party as well.
Creating a tremendous fighter out of a conqueror is easy if you arm him with a two handed weapon, or a weapon in each hand. Not only are Conquerors outstanding in combat because of the caliber of the weapons that they yield, but also because they have a variety of combinations and special attacks that make them even easier to use, and even more difficult to defeat. Some of the outstanding attacks that fit into the conqueror’s arsenal are Dancing Steal, Concussive Attacks, Furious Strikes and Heroic Call.
Opting to use two different weapons rather than a single two-handed weapon does not make the Conqueror any less vicious in terms of attacking. Dual wielding characters can take advantage of attacking with twice the weaponry, making use of additional combination attacks beyond what the two-handed weaponry can offer. Conquerors can make use of Rallying Strike and Rhythm of War, two outstanding dual wielding combination moves that pack a terrible punch.
Conquerors are deadly fighters that have the added benefit of a number of beneficial auras which help them and their party members as well. Conquerors are outstanding characters that provide a truly well rounded experience in terms of game play, combat, healing and aiding other characters and so on. Players looking for a versatile character with a wide range of weapons and equipment will benefit from playing with the conqueror.