Warhammer Online Guide – A Look at the Witch Elf

The Witch Elf is one of the two stealth classes in Warhammer online: Age of Reckoning. It lacks the survivability that the Witch Hunter has but makes up for it with its insane DPS. A group of well co-ordinated witch elves can prove hazardous to any healers and casters. Just like the Witch Hunter the witch elf has no problems taking out tanks and other melee dps as long as it’s specced correctly, many would argue that the Witch Elf is imbalanced due to its numerous skills that allow them to take out its targets astonishingly fast, but a Witch Elf is truly a 1 hit wonder if she doesn’t receive any heals; she stealth’s; takes out the caster and has usually done her job before she is killed by the guarding melee dps.

The Witch Elf has three tree’s; Carnage, Suffering and Treachery. The majority of witch elves spec into carnage due to its high dps skills all in one tree such as; Pierce Armor and On Your Knee’s. These allows a Witch Elf to open combat after just coming out of stealth with a 2 second AoE knockdown and allows them to get the upper edge on their opponent, however On your Knee’s and its effects can be parried leaving the Witch Elf open and leaving their only defence on a 10 second cooldown.

Leveling a Witch Elf without a Warhammer online guide is not too hard, but can take quite a long time due to running around after the quests, Goblins Warhammer Online Guide helps you find the areas that give the most exp quicker allowing you to prepare yourself for T4 end-game pvp, money can also be tight since there is no definite way to save up without levelling from 1-40 again, goblins Warhammer online guide helps you do this as well.

All in all, the Witch Elf is one of the fastest killers in the game, but don’t choose this class if can’t withstand dying alot.

Rohan Online Elf Templar Class Build (Pure PvE/Pure PvP)

This is an awesome build for the Elf Templar, great at PvE and great at PvP. Templars are in a sense battle priests. They are extremely difficult to kill in PvP and PvE making it easy to solo and great in parties.

Stat Build: This builds points are mostly distributed in Psyche but has some points in intelligence too. The main reason I put points into intelligence is to get the most out of the Hammer based attacks and the DoT’s (Poison). This also leaves room to add skill points to some of the intelligence/psyche based healing and attack spells. I suggest if you get enough skill stones from cash shop or finding them from mobs you should put them in Mental Barrier or Party Absorb HP, and Absorb HP.

PvE: You have access to Magic Barrier and MP barrier making you impenetrable and nearly impossible to kill. With these skills in your arsenal you will be able to take on multiple mobs at the same time and destroying then quickly without seeing your HP bar ever go down. Doing your quests and solo grinding is a breeze, your only problem is that you might get bored lol. This build allows you to be able to tank some smaller bosses and not feel much pain. However larger bosses that have a lot of HP and do a lot of damage it might not be a good idea to tank since you have very low hp. This build even allows you to act as a priest in a party if a pure priest cannot be found. Has good healing and good resurrection skills. Unfortunately you can do the killing in the party and need to focus on party survival unless you are great at doing some light killing and healing at the same time 🙂

PvP: This build and the Templar are very good in PvP. They don’t have a huge amount of DPS but they can outlast most classes as they can absorb a ton of damage with MP Barrier and Magic Barrier and on top of that they can heal themselves making them immortal 🙂 You can severely weaken opponents using Dispel on them and deleting their buffs and you have the ability to cast Reflection which makes you immune to enemy harmful effects and casts them back at them. If you are low on mana or your absorption buffs are out you can use the Teleport spell to buy you some time for a recast of them.

Stat Point Build at Level 99

The recommended spell upgrades:

(Elf Healer Tree)

1. Heal-Level 5: Heals the target by 600% of Intelligence and 600% of Wisdom.

2. MP Recovery-Level 5: Increases the MP recovery speed of the target by 60% for 15 minutes.

3. Root-Level 1: For 4 seconds the target is unable to move.

4. Cure Confusion-Level 1: Cures the target of confusion.

5. Divine Aura-Level 1: Party only skill. When monsters become hostile, instantly resets the aggro value of the caster.

6. Cure Silence-Level 1: Cures target of Silence.

7. Magic Buff-Level 5: Increases the magical attack power of the target by 25% for 30 minutes.

8. Group Heal-Level 5: Heals the entire party by 700% of Wisdom and 200% of Intelligence.

9. Reveal Hidden-Level 1: Hidden players and monsters in a radius of 12 will be revealed for 30 seconds.

10. Magic Barrier-Level 5: Absorbs physical damage 12 times the caster’s Wisdom, lasts 60 seconds if not all damage is absorbed.

11. Teleport-Level 1: Instantly teleports 7 meters in the direction that the caster selects.

12. Resurrection-Level 1: Resurrects target of up to level 20 with 10% of HP.

13. Poison-Level 5: Deals 10 ticks of damage over time by 100% of Intelligence and 50% of Wisdom over 30 seconds.

14. Kill Time-Level 1: Causes the next skill cast to not have a recast time. Effective duration 15 minutes if unused.

The recommended spell upgrades:

(Elf Templar Tree)

1. Wisdom Buff-Level 5: Increases the Wisdom of the target by 15% for 30 minutes.

2. Reincarnation-Level 5: Resurrects target of up to level 100 with 75% HP and MP. Restores 70% of the experience lost.

3. Intelligence Buff-Level 5: Increases the Intelligence of the target by 15% for 30 minutes.

4. Rebirth-Level 1: If the caster dies within 30 seconds of using this skill, experience loss will not apply.

5. Absorb HP-Level 1: 3% of physical damage dealt is converted into HP.

6. Dispel-Level 5: Randomly removes 5 buffs from an enemy or 5 debuffs from a friendly target.

7. Holy Hammer-Level 5: Increases 1-handed hammer damage by 12% and attack speed by 60% for 30 minutes.

8. Party Absorb HP-Level 1: 2% of physical damage dealt is converted into HP for the entire party.

9. Reflection-Level 5: Harmful skill effects and debuffs are reflected back to the caster for 50 seconds.

10. Holy Crash-Level 5: 1-handed hammer attack skill with damage equal to 500% of Intelligence. Also stuns the target.

11. MP Barrier-Level 5: Each 10 HP damage taken is converted to 10 MP consumed.

12. Unravel-Level 1: Removes root status from the target.

13. Hammer Stun-Level 5: 1-handed hammer attack that damages 8 enemies in a radius of 14 meters and stuns for 6 seconds.

14. Final Crash-Level 5: Attack spell with damage equal to 800% of Wisdom.

15. AOE MP Drain-Level 5: Attack spell that damages the target and X enemies around it with 90% MP damage and does 14 times that amount as HP damage.

16. Cast Over-Level 1: The next skill used within 30 seconds can be cast instantly.

Credits go to http://freetoplaymmorpgs.com/rohan-online

Rohan Online Half Elf Ranger Class Build (PvP-PvE)

Half Elf Ranger Class Build (PvP/PvE)

The half elf ranger build in my opinion is the king of solo. This build is designed to bombard enemies from an insane attack range. The Ranger has a decent critical rate and some great rooting spells.

Stat Build: Your leveling points should be distributed as 1VIT – 3 DEX or This ranger build has no psyche so you are gonna rely on pots for your mana so you must be careful not to deplete it too soon.. You will have some decent HP with 130 points of VIT just in case someone might be lucky enough to get close to you.

This build has a large distribution of DEX to boost your ranged attack quite a bit. You will have great damage and a long range to do it in.

PvE: The easiest class to solo with by far and one of the fasted classes to level also. Most mobs won’t even get close enough to you to do any damage since you have long attack range and have the ability to slow your target mobility speed. Only ranged mobs will have that chance to get a few shots off before they hit the ground bleeding. You only really need to cast one skill per mob before they die since you will be doing some nasty normal ranged attack damage. You will also have an easy time when in a high level mob grind party. You don’t really have to move around much just let tankers tank and do a little pulling here and there.

PvP: The ranger class i one of the few classes that do well against ranged and melee based classes in PvP. You take down magic type classes pretty easily and melee classes can be stunned and slowed down to a crawl before they can get to you. You can do some powerful critical damage at a long range using Critical Shot. The ranger has some great PvP skill at their disposal including Luxury Shot and Premium Shot leaving enemies with missed parts of their HP bar lol. A nice spell to initiate your PvP sequence is Speed Wind which boosts your attack speed to an insane rate that lasts 10 seconds. When a melee class finally does get to you, hit them with Brandish Kick which has a 70% chance to stun target for 9 seconds. You can kite away from enemies easily since you have increased mobility skills.

Conclusion: This ranger build is balanced and you will have extended use of your skills and will be able to solo and pvp well. You don’t have a whole lot of mana so be careful. Remember that range is your advantage, don’t let melee get to close or they will rip you up 🙂

Stat Point Build at Level 99

The recommended spell upgrades:

(Half Elf Archer Tree)

1. Darkness-Level 5: Increase dark dmg 100%, res50% 8% chance decrease target’s 30% atk spd for 7 sec.

2. Psychic Pierce-Level 1: 160% of normal dmg.

3. Long Shot-Level 5: Increase 50% of attacking range for 9 min.

4. Enchanted Arrow-Level 5: Increase arrow damage by 30 for 30 min.

5. Fainting Pierce-Level 5: 35% chance decrease target movement speed by 50% for 10 sec, last 18 min.

6. Bleeding Shot-Level 1: Effect ‘bleed’ dealt 70% of normal dmg every 3 seconds, occur 5 times.

7. Nimble-Level 5: Increase dex by 30%, lasts 30 min.

8. Brandish Kick-Level 5: 70% chance stun the target that last 9 second.

9. Feeble Arrow-Level 1: Decrease target 3% of str last 30 seconds.

10. Fatal-Level 5: Critical dmg increases by dex * 3.0, last 15 min.

11. Sprint-Level 4: Increase movement speed by 80% in 27 seconds.

12. Evade-Level 1: Increase evasion rate by 10% last 18 min.

13. Piercing Root-Level 4: Normal attacks 130%, 50% chance hold the target in place for 5 second.

14. Double Strike-Level 1: Increase 20% of normal dmg, attack target twice.

The recommended spell upgrades:

(Half Elf RangerTree)

1. Crossbow Mastery-Level 5: Increase X-bow’s atk by 25%, last 30 min.

2. Open Eyes-Level 1: Instantly removes root status.

3. Trick-Level 1: Wouldn’t get attack by npc guard during gvg and during red-name period, last 5 min.

4. Detect-Level 1: Detect hidden target within the range of 10m, last 30 sec.

5. Dissapear-Level 1: 50% chance become hidden, last 30min. moving, atking or using item will expose.

6. Siege Shot-Level 5: Unable to move for 10 sec, mean while atk + 90%.

7. Murder Shot-Level 5: Increase atk dmg by murder count * 90.

8. Speed Wind-Level 5: Increase atk spd by 160%, last 10 sec.

9. Kael’s Arrow-Level 2: Create 100 bolts with dmg of 120.

10. Alacrity Blow-Level 5: Increase dex by 15%, last 30 min.

11. Strip Shot-evel 5: Ignore defense, increase dmg by 70%

12. Rank Shot-Level 1: Total damage = weapon’s rank * 50.

13. Critical Shot-Level 5: When hit the target, 90% chance occur critical hit.

14. Premium Shot-Level 1: Increases weapon’s atk by 200%.

15. Magic Guard-Level 1: Do not affect by magics for 10 seconds.

16. Luxury Shot-Level 1: Increases weapon’s atk by 200%.

17. Winged Foot-Level 5: 18 mp per sec, party member increase movement spd by 100%.